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Harvey Yeo

Game Systems Designer | Game Mechanic Designer

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About Harvey Yeo

Hi, I'm Harvey Yeo, a game developer from Singapore residing in Australia primarily using Unity. My focus is on designing the systems and mechanics in games to enhance its entertainment value.

Currently, I am in my final semester studying Bachelor of Games and Interactive environments at Queensland University of Technology (QUT).

This website features projects that I have worked on, including collaborative projects from my studies.

Violet Estate

Project Roles: UI Programmer, Level design assistant

'Violet Estate' is a single player horror game where players are tasked to explore a haunted mansion with the goal to obtain and escape with a lost relic. With only a crowbar at their disposal, players must search for scattered keys while avoiding ominous ghouls on their path to the relic.

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This Unity project was developed for the Unit 'IGB100 Game Mini Studio 1' at QUT.

A.I.D.E.N in Space

Project Roles: Level 2 co-designer

'A.I.D.E.N in Space' is a third-person platformer where players control a mug-sized robot attempting to traverse a human household to get back to its spaceship. To progress the levels, the player will have to conquer puzzles and obstacles laid along their path.

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This Unreal project was developed for the Unit 'IGB321 Immersive Game Level design' at QUT using the Unreal Engine's Stack-O-Bot project preset as a base.

Eclipse shot

Project Roles: Lead Designer, Programmer

Eclipse shot is a stationary VR game. Inspired by games like 'Beat Saber' and 'Pistol Whip', this game is a stationary rail shooter where the player dual wields 2 differently coloured guns. Players must survive by shooting oncoming enemies with the matching weapon colour.

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This Unity VR project was developed for the Unit 'IGB388 Design and Development of immersive environments' at QUT.

Discover more projects

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