

Harvey Yeo
Game Systems Designer | Game Mechanic Designer

About Harvey Yeo
Hi, I'm Harvey Yeo, a game developer from Singapore residing in Australia primarily using Unity. My focus is on designing the systems and mechanics in games to enhance its entertainment value.
Currently, I am in my final semester studying Bachelor of Games and Interactive environments at Queensland University of Technology (QUT).
This website features projects that I have worked on, including collaborative projects from my studies.
Violet Estate
Project Roles: UI Programmer, Level design assistant
'Violet Estate' is a single player horror game where players are tasked to explore a haunted mansion with the goal to obtain and escape with a lost relic. With only a crowbar at their disposal, players must search for scattered keys while avoiding ominous ghouls on their path to the relic.
This Unity project was developed for the Unit 'IGB100 Game Mini Studio 1' at QUT.
A.I.D.E.N in Space
Project Roles: Level 2 co-designer
'A.I.D.E.N in Space' is a third-person platformer where players control a mug-sized robot attempting to traverse a human household to get back to its spaceship. To progress the levels, the player will have to conquer puzzles and obstacles laid along their path.
This Unreal project was developed for the Unit 'IGB321 Immersive Game Level design' at QUT using the Unreal Engine's Stack-O-Bot project preset as a base.
Eclipse shot
Project Roles: Lead Designer, Programmer
Eclipse shot is a stationary VR game. Inspired by games like 'Beat Saber' and 'Pistol Whip', this game is a stationary rail shooter where the player dual wields 2 differently coloured guns. Players must survive by shooting oncoming enemies with the matching weapon colour.
This Unity VR project was developed for the Unit 'IGB388 Design and Development of immersive environments' at QUT.