
Harvey Yeo
Game Systems Designer
Game Mechanic Designer

About Harvey Yeo
Hi, I'm Harvey Yeo, a game developer from Singapore residing in Australia primarily using Unity. My focus is on designing the systems and mechanics in games to enhance its entertainment value.
I have graduated in December 2025 from Queensland University of Technology (QUT) with a Bachelor's degree in Games and Interactive environments.
This website features projects that I have worked on, including collaborative projects from my studies.
Fawn The Florist
Project Roles: Game Designer (Level and Quest Systems), Soft Programmer (Level and Quest Systems), Music Direction assistance, Sound sourcing
Fawn the Florist is a cozy, idle game that sits at the bottom of your screen acting as your peaceful garden space the player tends to while you work, study or relax.
The gameplay loop revolves around planting, harvesting and selling flowers, unlocking new varieties as players progress.
This Unity game is my capstone project (final year project) in QUT and was fully released on Steam for free on 21 Nov 2025.
Violet Estate
Project Roles: UI Programmer, Level design assistant
'Violet Estate' is a single player horror game where players are tasked to explore a haunted mansion with the goal to obtain and escape with a lost relic. With only a crowbar at their disposal, players must search for scattered keys while avoiding ominous ghouls on their path to the relic.
This Unity project was developed for the Unit 'IGB100 Game Mini Studio 1' at QUT.
A.I.D.E.N in Space
Project Roles: Level 2 co-designer
'A.I.D.E.N in Space' is a third-person platformer where players control a mug-sized robot attempting to traverse a human household to get back to its spaceship. To progress the levels, the player will have to conquer puzzles and obstacles laid along their path.
This Unreal project was developed for the Unit 'IGB321 Immersive Game Level design' at QUT using the Unreal Engine's Stack-O-Bot project preset as a base.
Eclipse shot
Project Roles: Lead Designer, Programmer
Eclipse shot is a stationary VR game. Inspired by games like 'Beat Saber' and 'Pistol Whip', this game is a stationary rail shooter where the player dual wields 2 differently coloured guns. Players must survive by shooting oncoming enemies with the matching weapon colour.
This Unity VR project was developed for the Unit 'IGB388 Design and Development of immersive environments' at QUT.